It would seem to me that while the mobyscale grades and modifiers were
normalized, the usage of them was not.  I do have a couple of questions
though.

> > I would request that we not expand the
> > Mobyscale.  It was designed to be
> > flexible so individual collectors can tailor it
> > to their individual needs.

Why was it designed to be flexible so individual collectors could tailor it
to individual needs?  I might be mistaken, but wasn't the scale designed to
be universal?  Being able to tailor anything universal creates confusion,
no?

> > the current notations.  Due to the time
> > required to recode YOIS to accept
> > new modifiers, I would not be implementing
> > them.

Really? would it be that hard?  What type of datafield(s) are you using for
the mobyscale condition?

Brad
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 07, 2002 7:15 PM
Subject: Re: [SWCollect] Greetings


> Okay, so back to my original questions, what do you do if the box is
missing
> and the map is missing, but you have the disk and manual?
>
> You say: "When I have a single loose prop or disk (or a completely empty
box),
> I grade
> it with only only one Mobyscore based on its condition. "
>
> Can you give a specific example of how this works? If you use only one
grade,
> how do you know at a glance if the box or the contents is the IM?
>
> I also think NM (S) is still valid.  What if you have a defect on the
shrink
> other than a tear (like writing)?  I wouldn't call it MS.
>
> Hugh
>
> On Mon, 7 Oct 2002 17:30:07 -0500 "C.E. Forman" <[EMAIL PROTECTED]>
> wrote:
>
> > >One thing that might make the list
> > shorter...I've never used IM and MMC
> > >modifiers for the same game
> >
> > I'm already set up to use both modifiers.  It
> > may be a bit superfluous, but
> > I prefer it simply because it's more accurate
> > at a glance.  If you look at a
> > modifier of "IM" your first thought would be
> > it's missing at least one prop.
> > But if you saw both "IM" and "MMC", you'd
> > immediately know it's missing both
> > a prop *and* at least one minor item.
> >
> > On a similar topic, I notice in a previous
> > message that you gave an example
> > using "NM (S)(T)".  Here I never include both
> > modifiers, only the "T".  In
> > this case the "S" is redundant, since you can't
> > have torn wrap if you don't
> > have wrap.
> >
> > >Why do I say IM/IM might be wrong?  Well IM is
> > a modifier and not actually
> > a
> > >condition and therefore shouldn't stand on
> > it's own. Thoughts?
> >
> > When I have a single loose prop or disk (or a
> > completely empty box), I grade
> > it with only only one Mobyscore based on its
> > condition.  When I have
> > multiple loose pieces from the same game, I
> > Mobyscore the props together and
> > use "IM" as the box score (and another "IM" as
> > a modifier if it's not a
> > complete set of loose props).  To me, "IM" is a
> > box rating or a modifier (or
> > both), but never a props rating.
> >
> > I've never used "NM (S)", either.  If it's mint
> > and sealed it's "MS".  If
> > it's sealed but with a minor defect it's "F
> > (S)".  The only sealed modifier
> > I use with "NM" is "T", for sealed but with
> > torn wrap (so it can't be truly
> > mint).
> >
> > As for disk sleeves, I treat them as a minor
> > component, so "MMC" would apply
> > if the sleeve is not the original.
> >
> > I would request that we not expand the
> > Mobyscale.  It was designed to be
> > flexible so individual collectors can tailor it
> > to their individual needs.
> > For me, all possible conditions of an item can
> > already be described using
> > the current notations.  Due to the time
> > required to recode YOIS to accept
> > new modifiers, I would not be implementing
> > them.
> >
> >
> >
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> >
>
>
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