I remember playing the Atari ST version of Black Cauldron and it was a straight port of the 16-color Apple II version.
- John > -----Original Message----- > From: Karl Kuras [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, January 21, 2003 2:57 PM > To: [EMAIL PROTECTED] > Subject: Re: RE: [SWCollect] King's Quest 1 > > > Actually, I hate to say this, but until the 256 color > versions of the games appeared, the Amiga and ST ports were > 1-1 conversions of the PC games. No improvements > whatsoever... in fact many of them ran slower. > > This actually goes to the issue of the lowest common > denominator argument made earlier. They really did just > cater to the lowest graphical platform (Apple II for several > years until I believe Space Quest III or KQ 4 came out... not > sure which was first). And then ported those libraries > straight to other systems. > > As far as I know the C64 had no Quest games at all. I found > a catalog listing KQ1 for the C64 once, but this was then > corrected in later catalogs and never mentioned again. Not > sure why this change was made, but ultimately it doesn't matter. > > Another side issue, if memory serves me correctly the > original version of KQ1 (for the PC Jr.) did not have mouse > support... this was only added later for those platforms that > did have mice like the Amiga and ST. Can someone confirm this? > > Karl Kuras > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, January 21, 2003 12:39 PM > Subject: Re: RE: [SWCollect] King's Quest 1 > > > > Starting in 1986, I played most of these games on the Atari > ST and/or > Amiga. I seem to recall the graphics being improved over the > Apple/PC/C-64 versions, and I recall using a mouse. Has > anybody compared the originals to the Amiga/ST ports? That > could have a big effect on Jim's technology concerns. I know > that Karl is a big Amiga fan, and they might have had two > very different experiences playing the same game. > > > > Hugh > > > > > > -------Original Message------- > > From: John Romero <[EMAIL PROTECTED]> > > Sent: 01/21/03 01:01 AM > > To: [EMAIL PROTECTED] > > Subject: RE: [SWCollect] King's Quest 1 > > > > > > > > > But the animations were incredibly crude because the sprites > > > were inexplicably limited to half-horizontal-resolution sprites! > > > And so were the backgrounds! I originally thought this > would be for > > > a speed increase or storage requirement decrease -- but on closer > > > examination, the text boxes that pop up show that the game is > > > running in 320x200, which is not half-horiz-res. And > since the game > > > backgrounds were all vector graphics, it would not have taken > > > up that much more space to hold 320x200 coordinates. It > > > drove me nuts to see, game after game, graphics created and > > > displayed at 160x200 running in a 320x200 graphics mode! > > > > I believe the reason why the graphics on the PC were so low res is > > because they were merely ports of the Apple II games to start with. > > Then, when they moved over to developing the titles on the PC, they > > didn't change their engine technology because that > resolution was the > > most compatible with the C-64 and Apple II systems of the day. > > > > The Apple II version of King's Quest was one of the early > > double-resolution 16-color games and subsequent Sierra > adventures used > > that graphics mode. Double-res on the Apple II was 160x192 with 16 > > colors. Mixed-mode graphics on the C64 was 160x200 with 4 colors > > (from a 16-color palette) per 4x8 character block. It was just a > > logical decision to use the same assets and resolution as the other > > popular platforms. > > > > - John > > > > > > > > > > > ---------------------------------------------------------------------- > > This message was sent to you because you are currently > subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: > > http://www.mail-archive.com/swcollect@oldskool.org/ > > > > > > > > > > ---------------------------------------------------------------------- > > This message was sent to you because you are currently > subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > > > > ---------------------------------------------------------------------- > This message was sent to you because you are currently > subscribed to the swcollect mailing list. To unsubscribe, > send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe > swcollect' Archives are available at: > http://www.mail-> [EMAIL PROTECTED]/ > ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/