Karl Kuras wrote:
> 
> Actually, I hate to say this, but until the 256 color versions of the games
> appeared, the Amiga and ST ports were 1-1 conversions of the PC games.  No
> improvements whatsoever... in fact many of them ran slower.

Sadly, most PC-to-Amiga conversions (I've never used an ST, sadly) were slower
than the original.  PC programmers were contracted to port to Amiga instead of
hiring Amiga people to do the conversions.  Or, if Amiga people were
contracted, they had a hard time porting 8086 assembler over to 68000
assembler, or did it 1-to-1 where they didn't try to optimize any code (use
additional registers, etc.)  Or the people porting to Amiga simply didn't
understand Amiga graphics hardware.  Star Control is a great example of this: 
the melee portion was very simple sprite combat, but Star Control running on
an Amiga 500 did full-frame updates in a chunky manner (not planar).  It was
sheer incompetence.
 
> This actually goes to the issue of the lowest common denominator argument
> made earlier.  They really did just cater to the lowest graphical platform
> (Apple II for several years until I believe Space Quest III or KQ 4 came
> out... not sure which was first).  And then ported those libraries straight
> to other systems.

King's Quest 4 was the first SCI system using 320x200 16-color graphics.  They
built the SCI system at the same time they were writing/scripting KQ4, so they
had two developlment tracks for it:  AGI and SCI.  Both versions were
released, but the AGI version is fairly rare.  Screenshots of both versions
are here: http://www.mobygames.com/game/shots/gameId,129/

Two of my favorites:  
AGI: http://www.mobygames.com/game/shots/gameId,129/gameShotId,1998/
SCI: http://www.mobygames.com/game/shots/gameId,129/gameShotId,2076/

The above two shots clearly illustrate my frustration with the AGI system,
because both AGI and SCI ran in the same 320x200 graphics mode :-)
 
> Another side issue, if memory serves me correctly the original version of
> KQ1 (for the PC Jr.) did not have mouse support... this was only added later
> for those platforms that did have mice like the Amiga and ST.  Can someone
> confirm this?

Yes, all Sierra games for the PC and compatibles did not have mouse support
until 1987, with the conversion of their AGI system to DOS (was previously a
proprietary bootable disk).  And only then was the mouse used to navigate the
menus once you pulled them down -- they were not used for controlling objects,
etc.  Even the joystick was more useful since you could control the character
with it :-)  Only in 1990 with KQ5 and the icon-based system did the mouse
become integral.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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