On Dec 4, 2003, at 8:13 AM, Dan Chisarick wrote: [Snip]
Third would have to be needless player frustration: Jumping puzzles, tedious movement puzzles (Sierra 3D games are notorious for this), and I'd have to throw in my entering the words of "Truth, Love and Courage" in the wrong order after spending 2.5 hours getting to the bottom of a certain 8-level dungeon to get the Codex of Infinite Wisdom just to be kicked back to the surface. Augh! (Its "corveramo" , no "veramocor" :)
I always hated the Final Fantasy games for having save points (how damn stupid) and the invisible encounters. Gee, my life doesn't run according to when I can save a game, nor do I always want to fight every battle. :sigh: I still haven't finished one yet.
Last, and somewhat humorously, ever type in a game in Basic or assembly from a magazine, and it didn't work? Seems the feature title ALWAYS had some little typo in it that would require you to buy next month's issue to resolve? :)
You mean, besides the typos *I* introduced? ;-) Oh for the days of typing in code from a poorly done magazine copy of a faint line-printer copy of a program...
--
Edward Franks
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