Dan Chisarick wrote:

Just wondering if anyone has any good stories of an older game they were playing that was somehow unbeatable due to a coding flaw, or just downright not fun for design reasons.

Any game that I get STUCK in is downright not fun. :-) I started playing Hack 3.x in 1986 and only finally finished it in 2000 -- 14 years later. To date, that game remains the one game I truly stuck it out for until the bitter end. I never consulted online walkthroughs, read all the cookie fortunes (for which several were obvious red herrings), etc. A friend beat it in college and I ended up calling him for a tip, but I still consider that in the vein of playing it "properly" (we had played it together in college until he could afford his own computer).


Tass Times in Tonetown was begun by me on a PC in 1986, continued on an Apple II GS in 1987, and finally finished on the DOS re-release (Interplay 10th anniversary version) in 1997. I couldn't get past the eyeball/ear guys protecting the entrance to Snarl's place. After expressing my frustration online, some kind soul took pity on me in 1997 and wrote me personally a walkthough to the game.

And speaking of ironic/"unbeatable" games (see earlier message), Tass Times in Tonetown has a bittersweet ending as well.
--
Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/



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