I always hated the Final Fantasy games for having save points (how
This is much more a technical (and cost) limitation of the time, rather than bad design. Same goes for any old console game where you "save" by writing down "passcodes" (the game didn't have any non-volatile RAM, so the "passcode" is actually an encoded representation of where you are in the game, how many lives you have left, what you're carrying, etc.). Legend of Zelda was the first console game I can remember that had non-volatile RAM in it (as long as the little battery had juice :) You can still find many pages on the web that illustrate how to open your cart without destroying it to replace the battery.)
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Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
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