While Mt. Drash itself could probably be considered 'exotic', a signed copy would probably be 'unique', especially if it was personalized. The best of both worlds is to have a spare copy.
That said, is that offer for "Wasteland" many moons back still good? Anyway, these all come to mind as titles I've lost entire weeks on:
Moebius (Greg Malone) Castle Wolfenstien (Silas Warner) Legacy of the Ancients (John or Chuck Dougherty) Sword of Kadash (Chris Cole)
On Jan 8, 2004, at 3:16 AM, John Romero wrote:
I have an interesting question for you guys....
Would you consigder a classic game more valuable if it was signed by the
author?
If so, and you'd like your classic Apple II games signed, I might know where the author is and could persuade him to sign em. :)
I have a few old Apple II games signed by their authors and I've gotten some nice reactions from them....
- john
The goal of the works of a genius' existance lies only in itself.
-----Original Message----- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 07, 2004 2:51 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value
I saw what I think was a re-packaged Doriath in the last 2-3 months but other than that, zip. "Black Magic" for the Apple was the first Apple game I bought off ebay. That was 2+ years ago, and I might have only seen one since then. Superb game. Does not take long to beat. Tower of Myraglen has a puzzle where you can only enter a certain passage (rather early in the game too) at midnight. And that's midnight on the computer's system clock :) The first day I played it it happened to be near midnight, and I walked right in. The next day I couldn't figure out how to get in.
On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote:
collectingNot to pick nits, but the "true" piece of art is the game code itself. The extras -- manual, cloth map, etc. -- are what make it collectable, but the art is the entire package, which includes the game. What good is the manual if you can't play?
Perhaps I wasn't clear, I meant 'art' in reference to artInvestmentsmentioned earlier. Thus I was being quite literal - I collect 'box art'.
On the other hand, there are some games I have been searching for for years and have not seen EVER on eBay (or anywhere else), even once, thus making them even more rare than Akalabeth or Mt. Drash technically. And when I come across one like this by some rare fluke, I may get it for as low as $10 (maybe no one else wants it, who knows).
Like what, out of curiousity?
One that immediately comes to mind is Destiny by SoftwarePlus. Doriath was also incredibly difficult to find (anexcellent C64game if you've never tried it). Got both cheap, but notuntil severalYEARS of searching eBay weekly. Also Tower of Myraglen andtrolls andTribulations. Another C64 title, Spirit of the Stones, andSavage byRainbird/Microplay/Probe were also cheap but hard to find(not as hardas the others though). Also Talisman by Polarware. Mightand Magic Ipre-box version (was just sold as a huge manual with mapand disks).grabbed it andWhile I may have seen an odd loose disk for one or two of these, I rarely saw one appear complete and as soon as I did, Ino one else seemed to want themsearching - no idea
Incidentally, here's a few games I have never once seen (other than perhaps a loose disk) on eBay, in several years ofdisk once..),why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix, Black Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend version), Crypts of Terror (In-Home software, saw looseDungeons Dragons and Other perils (XLent software),Fraktured Faebles(American Eagle), Gelfling Adventure (Sierra), Palace inThunderlandSynergistic(Micro Lab), Quarterstaff (Simulated Environment Systems, before Infocom bought it), Secret of Easter Island (Three Sigma), Seventh Sword of Mendor (Grandslam), Sorcerer of Siva (Epyx), mostSoftware early games, Spirit of Glenmore Castle (OnTarget), Troll'sTale (Sierra), Zombies (Bram). And my personal holy grailof hard tofind games, Dungeons of Despair (Wizardry Zero??). Thereare very fewlist, andreferences to this latter one, though it is on the Giant Game Programmersbeing made?from what I can scrounge, this may have been a Wizardry I beta demo, released to the Apple user group community as the game wasexist though IAnyone know any more on this one? and as for the other games listed here, have any of you ever seen any of them, ever, anywhere? Maybe I've just had bad luck? I suppose some of these, might notknow most do. Anyhow, these all appear to be rarer thanAkalabeth and----------------------------------------------------------------------friends. Oh yes, there's also the Dysan 3 1/2" Infocoms, and DEC Rainbow ones...
-- ---------------------------------------------- Howard Feldman, Author of The Search for Freedom A Computer Fantasy Role-Playing Game Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/
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