Well yeah, I am aware you could do that, but it could be confusing to those
who don't know.
I'm just thinking it could be streamlined to some degree.
Why assume or not assume any sealed quality on any of six grades if there is
a modifier to handle the condition?

I would propose a 2 changes to the scale:

MINT SEALED changed to MINT with the possibility of the "S" modifier.
NEAR MINT very light shelf wear, no specific defects, just not BRAND
SPANKING, also with the possibility of the "S" modifier. (aka better than
FINE, but not MINT)



----- Original Message ----- 
From: "Jim Leonard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 2:11 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> BL wrote:
> > My bad Jim, I'm actually a little rusty! :)  That descrepency with Near
> > Mint's definition that we had a conversation about last year was never
> > ironed out though huh?  (the descrep. being that Near Mint:  No
noticable
> > defects, but not sealed, which makes a Sealed but not in perfect Mint
> > condition an impossible rating, becuase NM implies no wrap.
>
> It implies no wrap but you can always use the Sealed modifier.
>
> There are six main grades (Mint Sealed, Near Mint, Fine, Very Good,
> Good, and Excess Defects) and a few recognized modifiers (Sealed,
> Compressed, Torn Wrap, Item Missing, Bad Media, and a specialized
> shorthand for several conditions called Missing Minor Component).  So
> the grade would be "Near Mint, Sealed" (or, if you prefer shorthand, "NM
> (S)"), which would imply "the game is still sealed, but it has some
> crushed corners" or something.
>
> Does that resolve the discrepancy?
> -- 
> Jim Leonard ([EMAIL PROTECTED])
> World's largest electronic gaming project:    http://www.MobyGames.com/
> A delicious slice of the demoscene:        http://www.MindCandyDVD.com/
> Various oldskool PC rants and ramblings:       http://www.oldskool.org/
>
>
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