Per-Olof Karlsson wrote:

I don't think it will go away, because computer game software has *always* come wrapped or sealed in some way. Hell, even Akalabeth came in a bag. That is completely different from comics, whose value was *never* tied to bags, always condition, until companies started bagging them.


This is true. But still, what's the point of having a package you can't do
anything with? It's about as exciting as having a comic or why not an
ordinary book sealed in plastic. Guaranteed new, yes, but hardly interesting
in any other aspect. (neglecting financial value now)

Hey, I'm in total agreement with you there. In fact, I routinely "crack the wrap" on my software if I want to play the game (instead of downloading a badly-cracked copy, or running a different version in an emulator, etc.). Of course, this gives die-hards like CEForman and Tom H. the shivers whenever I tell them I removed the wrap from a piece in my collection, but hey, I want to play (or preserve) the damn thing ;-)


I'm not saying the "sealed = more $$" formula is fair and just, but it is extremely accurate in determining how much something will fetch on ebay or in trade. I think it's unanimous that, in terms of dollar value, sealed > non-sealed. So the scale was built with that in mind.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project: http://www.MobyGames.com/
A delicious slice of the demoscene: http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings: http://www.oldskool.org/



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