On Jan 15, 2004, at 3:31 PM, Jim Leonard wrote: [Snip]
Hey, I'm in total agreement with you there. In fact, I routinely "crack the wrap" on my software if I want to play the game (instead of downloading a badly-cracked copy, or running a different version in an emulator, etc.). Of course, this gives die-hards like CEForman and Tom H. the shivers whenever I tell them I removed the wrap from a piece in my collection, but hey, I want to play (or preserve) the damn thing ;-)
I'm the same. If it is a game for me the shrinkwrap goes (if it is for resale I'll leave it alone). I want all the goodies at hand when I play the game because that's the most fun for me. Leaving a game in the shrinkwrap is like buying a valuable painting and then locking it away never to look at it or like having a girlfriend and never kissing her. ;-)
I'm not saying the "sealed = more $$" formula is fair and just, but it is extremely accurate in determining how much something will fetch on ebay or in trade. I think it's unanimous that, in terms of dollar value, sealed > non-sealed. So the scale was built with that in mind.
I agree that weighting a sealed game higher is the way to go in the scale. People ('the market') values virginal items higher in general.
--
Edward Franks
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