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Hello Dan, I have tried the thing you tell me with either version 0.2.11, 0.2.11.1, and 0.2.11.8. i'll give you the outputs for this library: <?xml version="1.0" encoding="iso-8859-1" ?> <movie version="8" width="640" height="480" framerate="31"> <background color="#646464"/> <library> <frame> <bitmap id="imgPanelB" import="library/Artwork/Bottom.png"/> </frame> </library> </movie> The 0.2.11 doesn't complains, but the bitmap is not accessible then (Coz i don't think it tries to parse the file as a bitmap). he output of the 0.2.11.1 (Which i thought was able to handle the "bitmap" keyword) is: [exec] runtime error: element DefineBitsLossless2 [exec] unregistered variable bitmapID [exec] xmlXPathCompiledEval: evaluation failed I have tries to put some various tags like bitmap_id, bitmap-id, bitmapID... None solved the thing. Now the 0.2.11.8 gives me exactly the same as previous... About what told me Luke, i don't think that there is a wrapper while putting a bitmap into the lib :-[ Explain me how a wrapper can wrap a method like BitmapData::LoadBitmap() to a movieclip, when for instance using a shared library... So at compilation time the compiler didn't know the "type" of the object designated by the specified linkage ID. Now for the Font Stuff, i'm pretty sure it can't be set from AS2. If you need material as i previously said, i can give you as many as SWF as you need, for instance give me a list (Not only for my problem, anything you need!) which tells "A SWF for FP7 with Arial size 10 linkage "pipo" smoothing none (Bitmap). I'll make those SWF ;-) About my "dead" question i hope you guys did not take this bad, i'm kind of new to swfmill, i used to compile my libs with MMF then compile my AS with mtasc. So i'm already very happy that a tool such as swfmill EXISTS ;-) About making some doc, if you want me to be a french translator (and why not tester or call it whatever you want) i can. i have some spare time between contracts i can use for this. But BTW it would be my first time so i need that you guys give me a guideline, or i don't know, where to start to help :-[ Thanks guys for support, i feel better knowing that you *try* to look at your source code looking for a malfunction on this "bitmap" thing than just getting "swfmill is not MMF, do as you did if you want to use it"... Friendly regards, Pierre. daniel fischer wrote: MARTIN Pierre <[EMAIL PROTECTED]> (on Tue, 18 Jul 2006 02:48:10 +0200):> I'm trying to understand the how to use SWFMill to use bitmaps in my > movieclips, accessed from AS2 only. > I have tried a lot of workarounds, and have currently one which works > with the SWFMill "bug" (Which attach the bitmap within a container). > > Recently, i have found this post: > http://www.osflash.org/pipermail/swfmill_osflash.org/2005-October/000264.html > and so have tried to make the attached 0.2.11.1 version to work the way > i want. > Anyway, and after a ton of tests, i can't manage it to attach my bitmap > the proper way. well, i've asked if the feature introduced with 0.2.11.1 works as expected-- without response. did you use <bitmap> instead of <clip>? it *should* work, if not, i'll dig into it a little more. > Another question, very simple. Is it possible to avoid the "smooth" > effect when using SWFMill imported fonts? For instance, if i want to get > an embeded version of the "Arial" (Some of windows default fonts) size > 10 in my SWF, what is the trick to avoid antialiasing? sorry- i dont know. there seems to be no flag or something involved on the import side- maybe it can be set from AS2 code? > Last question, because the online "official" version is still the > 0.2.11, and because i only have found the 0.2.11.1 version with a luck > on the mailing list, i really appreciate if someone can tell me where to > get latest versions. If this developpement is dead, is Dan now involved > in another, more recent, similar project i can use? I know a bit about > HAXE, but it seems very unstable and "fragile", and i really wish to > keep my FLAME set up as it is now... the 0.2.x.y versions are prereleases- i'm just waiting for steve to finish some flash8 fixes to release a 0.2.12. development is not dead (and haxe is not fragile btw :), we're just trying to find a new (slower) pace. i admit that it's getting time to release.. > P.S.: Please excuse my poor english. BTW i'm french and the french lack > of documentation really hurts ;-) you're free to contribute :) documentation is lacking in any language. -dan |
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