Anyway, i felt kind of "in love" with swfmill and mtasc. Because i work as a C++ developper, i think maybe i can contribute with making a tool such as macromedia font embeding thing? I'm not sure if it already exists, so i need you to give me a guideline on where to look. Also, if i make this thing, i would be very happy if it can handle both X11 server fonts format and windows ttf + otf (i don't know binary format of any yet), so it is portable. The last point is that if i make it, i want it's output to be used both with swfmill, MMCFlash & haxe. That's why i'm telling you this, what's the best: outputing in a SWF file? Outputing to a translated bitmap thing which can be put in the XML that swfmillt will then parses? I don't know enough about fonts & flash yet. But i'm sure you can give me those clues...
Anyway, thanks for the help, and good luck to all the team (How many people are actually working on the project?)
Pierre daniel fischer wrote:
MARTIN Pierre <[EMAIL PROTECTED]> (on Fri, 21 Jul 2006 06:55:46 +0200): > Don't try with a lower version than 0.2.11.8. Build up your lib like this: just for the record: dont try lower than 0.2.11.9 :) > One question thought... Was this a wrapper related problem? Or was it some direct access bitmap data thing? Because, i took the liberty to look at the source code and i had not enough time get the available tags list parser... So it's still foggy on my head about how it works compared to linking a bitmap with the "clip" keyword? uhm- i'm not sure what you mean by either "wrapper related problem" nor "direct access bitmap data thing". <clip> imports the bitmap data (DefineBits*), constructs a rectangular shape that uses the bitmap as "texture", and defines a sprite (MovieClip) that places the shape. This sprite is given the id you specify in the clip tag. <bitmap>, on the other hand, assigns the id you specify directly to the DefineBits tag. It's simply that this wasn't of any use before flash8, and the <clip> method is what i observed from IDE output. -dan
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