Hi Michael Thanks for following up!
I've found some extra time too to give it few more tries. As a matter of fact, I've tried quite a few things. Spoiler alert - none of them worked :) Here's the list of things anyways: - A completely clean checkout of sift repo and all submodules (still same laptop, but to be 100% there's no left overs of any kind) - Change LANG env var from en_GB.UTF-8 to en_US.UTF-8 - Use exactly the same version of CMake as on CI: 3.6.3 - Remove all extra software which is not on CI: python v3, Z3, cmake from Homebrew - Make sure python 2.x version is almost the same as on CI (Jenkins has 2.7.10, while I have 2.7.13, recently bumped to 2.7.14) - Checkout 100% identical source code as it is used by Jenkins For this one I checked build #354 https://ci.swift.org/job/oss-swift-package-osx/354/parameters/ and made sure all submodules have identical commits. This is where I noticed that I was using latest ninja version 1.8.2, while Jenkins uses 1.7.2. I also noticed that llvm is build from 1 commit above the swift-DEVELOPMENT-SNAPSHOT-2017-09-25-a tag somehow... (418d91a243e) This one wasn't intentional, but I ended up trying to build 2017-09-25-a snapshot using 2017-09-25-a toolchain downloaded from swift.org. All of that lands me with the same 3 failing tests for iPhone 5 simulator. I know that I can work on code base without running the tests. But I really wanted to be able to build the toolchain and try it out in Xcode, especially since blog post on refactoring just says "Use build-toolchain script to build your own toolchain"... Regards, Max On Wed, Sep 27, 2017 at 3:11 AM, Michael Gottesman <mgottes...@apple.com> wrote: > Ok. My side machine info: > > ``` > $ sw_vers > ProductName: Mac OS X > ProductVersion: 10.12.6 > BuildVersion: 16G26 > $ xcodebuild -version > Xcode 9.0 > Build version 9M214v > $ cmake --version > cmake version 3.8.2 > > CMake suite maintained and supported by Kitware (kitware.com/cmake). > $ > ``` > > So I think I should be able to reproduce since we have the same xcode/os > version. I am starting a build now. > > On Sep 26, 2017, at 9:44 AM, Michael Gottesman <mgottes...@apple.com> > wrote: > > Ok. I am looking at this now on my side machine. > > Sorry for the delay, I had to land code and then I had vacation = (. > > Michael > > On Sep 20, 2017, at 10:05 PM, Michael Gottesman via swift-dev < > swift-dev@swift.org> wrote: > > FYI, I haven't forgotten you! I just need to land some code tonight ; ). I > want to try to reproduce exactly what you are doing. > > Michael > > On Sep 20, 2017, at 6:08 AM, Maksym Grebenets <mgreben...@gmail.com> > wrote: > > I tried few more options. > > I tried switching my shell to bash and giving it a go. > This time I got some unusual configuration error. > The error came from /usr/local/Cellar/cmake/3.9.2/share/cmake/Modules/ > FindPythonInterp.cmake. > Unfortunately the error message was in stderr, while I only captured > stdout: https://gist.github.com/mgrebenets/bf3a54cb90141c17c715f5ddfddf6c > 04 > > So then I added CMake.app bin to the path > export PATH=/Applications/CMake.app/Contents/bin:PATH > and ran the build again. > This time it didn't fail with configuration error, but failed with "too > many files open" and somehow still using cmake 3.9.2 from Homebrew > installation: > https://gist.github.com/mgrebenets/100cf995fbb9c5415a26e0968aa7ed58 > > So finally, I decided to use CMake.app only: > brew unlink cmake > Run again, and same 3 tests fail on same i386 simulator: > https://gist.github.com/mgrebenets/cf722b3e19894e7cbeeb3c4fa6d2511e > > Regards, > Max > > > > On Wed, Sep 20, 2017 at 2:59 PM, Maksym Grebenets <mgreben...@gmail.com> > wrote: > >> I see. >> >> I gave it another go: https://gist.github.com/mg >> rebenets/e2c981951586910c679df17d377c9e69 >> >> Looking at the build logs, I can definitely see llvm source code being >> built. >> I've looked up a bunch of llvm .cpp files in the build log, >> e.g. LLVMTargetMachine.cpp. >> Unless I'm not looking in the right place. >> >> Still same 3 failures in the end. >> >> I have noticed that in certain places Jenkings builds are using >> /Applications/CMake.app, while on my machine it is >> */usr/local/Cellar/cmake/3.9.1/bin/cmake.* >> So I've tried to upgrade to 3.9.2 and run same test command manually - >> same failures. >> Same for using CMake.app downloaded from cmake.org (3.9.2) version. >> >> I've double checked python version that I have, it's 2.7.10, same as on >> Jenkins instances. >> >> I do have python3 installed in /usr/local/bin/python3, not sure if this >> could be related. >> >> Looking at the failing tests, it seems like all of them are related to >> encoding. >> The first one is related to Unicode 9 graphemes. >> For a string "πΊπΈπ¨π¦π©π°π³οΈβπ" the expected count is 4, while on my >> machine it's 5. >> Other failures are in CodableTests.swift, but all of them report an error >> like: >> Decoded URLComponents <//0.0.0.0> not equal to original <//0.0.0.0> >> I can't really spot the difference, unless there's some invisible escape >> character... >> >> Last failing test is for NSValue bridging: >> stdout>>> check failed at /Users/grebenma/Projects/oss/s >> wift/swift/stdlib/private/StdlibUnittestFoundationExtras/Std >> libUnittestFoundationExtras.swift, line 130 >> stdout>>> expected: <00000000 00003140 00000000 00004340> (of type >> NSConcreteValue) >> stdout>>> actual: <00000000 00003140 00000000 00004340> (of type >> NSConcreteValue) >> >> It appears that all failures are for iPhone Simulator i386. >> So it must be related to 32-bit platforms only. >> >> I don't have much ideas on what it could be. >> Is it something set in my bash (zsh) profile? >> E.g. something in the path, or some 3rd party tool installed. >> Are there any hints in the log that may point me in the right direction? >> >> Thanks. >> >> >> > > _______________________________________________ > swift-dev mailing list > swift-dev@swift.org > https://lists.swift.org/mailman/listinfo/swift-dev > > > >
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