I've been taking all three objects and merging them. So the inner is natural=wood, with name.

http://www.openstreetmap.org/?lat=45.45968&lon=-80.42647&zoom=16&layers=M 
<http://www.openstreetmap.org/?lat=45.45968&lon=-80.42647&zoom=16&layers=M>


Seems to be rendering ok.   Childs and Osawa are examples.

On 23/09/10 10:38 AM, Bégin, Daniel wrote:
You are right :-(
Two solutions are possible for the next release...
- Convert natural=land area into point feature - the easy solution to always keep the name available;
- Associate the name to the inner component - If it renders properly.
The second one is much more complex (from my side). Can someone try it and send me the conclusion?
Daniel

------------------------------------------------------------------------
*From:* G. Michael Carter [mailto:[email protected]] *On Behalf Of *G. Michael Carter
*Sent:* September 23, 2010 10:14
*To:* Bégin, Daniel
*Cc:* Talk-CA OpenStreetMap
*Subject:* Re: [Talk-ca] Sinking islands...

I notice for islands with names the name tag is on the natural=land.

On 23/09/10 10:00 AM, Bégin, Daniel wrote:
Bonjour Michael,

2010-08-16 11:54 [Talk-ca] Canvec.osm Product - Running!
I wrote  "natural=land  area features are a duplicate of natural=water inner 
polygon. It will be removed for the next release.  Point features will still be 
there."

I understand that natural=land has priority in the rendering. Rendering will then "move" 
any overlapping features "under" the natural=land feature. It means you are better remove 
natural=land area before importing.

The standard case for an island is
- an inner component of a relation type=multipolygon : natural=water
- a polygon : natural=land
- a polygon : natural=wood

Remove the polygon natural=land and the polygon natural=wood will render 
properly  in the hole created by the inner component of the natural=water 
multipolygon.

Daniel

-----Original Message-----
From:[email protected]  
[mailto:[email protected]] On Behalf Of G. Michael Carter
Sent: September 23, 2010 09:09
To: Talk-CA OpenStreetMap;[email protected]
Subject: [Talk-ca] Sinking islands...


   I was importing data in the Georgian Bay area and I noticed
something.   If an island is natural=land it renders in mapnik as white,
regardless of the outer multipolygon.   if you have natrual=wood or
possibly others, it sinks if it's not role=inner.

This is at least what I've observed so far.   It's rather hard to figure
out when the mapnik tiles get cached and don't refresh in a timely fashion. :-)





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