+++ Stacho Mudrak [04-12-28 08:44 +0100]: >>> >Yes, there should be a warning that therion couldn't find a join. > >> >> Therion always joins something - there is no treshold for not joining. >> If join is not correct, usually scrap distortion is too big. If you will >> turn on debug mode in layout, you should see those distortions very easily.
OK - yes, I noticed that in the thbook. I must try it. >>>> >>Also what happens if an area crosses a scrap join? Presumably I have to >>>> >>draw an invisible borderline across the join in order to make a closed >>>> >>area (in >>>> >>both scraps)? Or is there some special way to indicate that it is one >>>> >>area? >> >>> > >>> >It would work, but areas (the pattern) wouldn't join smoothly :(( There is >>> >unfortunately no better solution now. > >> >> At the scrap joins, you should try to avoid any symbols. If there are >> some, usually -clip off helps (if you do not need to clip them by scrap >> border). But in the case of area that exists between walls, it would >> probably not help. OK - this is a real problem for a cave containing a long streamway. There is a very long continuous 'water' area. This connot always be drawn as one scrap. As you say the pattern rather obviously doesn't match up at the join. I think we need to have some mechanism for making such smooth area joins in the medium term. Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://www.chaos.org.uk/~wookey/
