Saq Imtiaz design and development should go in parallel, always ping pong 
and inform each other. Yet, at this point when many are familiar with TW in 
depth, it's important to step back and
take a fresh look what we would want, without worrying for a second what is 
possible. We can always scale back and make sure it's all backwards 
compatible with the core.

I only design because I cannot code TW yet, if somebody can code please do, 
if somebody have specific changes to the *prototype*, please tell. From my 
design practice I can also tell,
prototypes are very powerful, but it often scares people as they perceive 
it as a final thing. It's just an iteration that can be changed completely. 
Just a way to show ideas concretely and visually. 

But I understand the concerns of braking the core, so for sure the 
development should be careful.

- Regarding the tags, please write a short specification here or in TW 
Revamp Outline 
<https://docs.google.com/document/d/1SgqHECGZ6qU9clSNmIw8ZN2DIEMLbLRuSJU18Ut6jTs/edit?usp=sharing>
 or 
make a small hand sketch.
- Goot point, I have to put considerations into existing draft system. 
Again, specific no-gos, specifications would help. Currently the in-place 
editing is only for title, tags and meta info, but not the body,
as you can see in the prototype. To edit the body you still have to go to 
draft mode, maybe I need small icon or text to signal that. Another though, 
even with the in-place title editing, maybe
it's possible to switch tiddler smoothly to the draft one.

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