On Tuesday, March 4, 2014 3:48:49 PM UTC+1, Timothy Groves wrote:
>
> >So it should be for a PC?
>
>  Target system is PC (Windows and Linux), though we would like the output 
> readable on a Mac, Android, iOS, etc.  However, functional under Windows 
> and Linux is our first goal.
>

So if your data is not dynamic, you could split it to several TWs :) as I 
wrote. It may be good for up to 20k tiddlers. Not at the moment, but with 
some tweaking :)

... but what I don't understand, why do you need to create all the data up 
front?
For creating the data, I think you need some type of procedure, that 
creates the data.
 - There have to be parameters, that create different eg: persons depending 
on there nationality, community ... 

What if you don't create the content up front, but when needed. 
 - The only difficulty then would be to have a deterministic result. 
 - So every run of the procedure, needs to create the same output, if the 
"input parameters" are the same. 
 - IMO this would work with "pseudo random numbers" .... like Chris Roberts 
used to create Elite in the 80's

Having a short look, I found 2 sources as a starter.
  http://www.jongware.com/galaxy1.html
  http://wiki.alioth.net/index.php/Random_number_generator

Since these mechanisms worked in the 80's and elite frontier had 500 mio  
star systems playable on computers, that had a fraction of the power of a 
mobile phone, I'd deffinitely go this route.

happy coding!
mario

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