On Tuesday, March 4, 2014 3:48:49 PM UTC+1, Timothy Groves wrote: > > >So it should be for a PC? > > Target system is PC (Windows and Linux), though we would like the output > readable on a Mac, Android, iOS, etc. However, functional under Windows > and Linux is our first goal. >
So if your data is not dynamic, you could split it to several TWs :) as I wrote. It may be good for up to 20k tiddlers. Not at the moment, but with some tweaking :) ... but what I don't understand, why do you need to create all the data up front? For creating the data, I think you need some type of procedure, that creates the data. - There have to be parameters, that create different eg: persons depending on there nationality, community ... What if you don't create the content up front, but when needed. - The only difficulty then would be to have a deterministic result. - So every run of the procedure, needs to create the same output, if the "input parameters" are the same. - IMO this would work with "pseudo random numbers" .... like Chris Roberts used to create Elite in the 80's Having a short look, I found 2 sources as a starter. http://www.jongware.com/galaxy1.html http://wiki.alioth.net/index.php/Random_number_generator Since these mechanisms worked in the 80's and elite frontier had 500 mio star systems playable on computers, that had a fraction of the power of a mobile phone, I'd deffinitely go this route. happy coding! mario -- You received this message because you are subscribed to the Google Groups "TiddlyWiki" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/tiddlywiki. For more options, visit https://groups.google.com/groups/opt_out.

