On 14-03-05 02:46 AM, Daniel Baird wrote:
I suspect it will be easier to write a browsing tool (maybe in TW or
whatever), generate the first few layers (world - nation - county or
whatever) and then stop. When you browse down to a county level,
that's when you check your data dir for towns in that county, and
generate them if they're not there. In theory your data dir could
grow to a qwazillion files, but in real world usage you'd be fine with
one file per thing.
Someone else suggested that as well. I think I can make that work, but
then TW would not be the best choice for displaying...might as well use
the program itself.
All this only applies if you aren't then expecting to do person-level
simulations inside your world..
Table-top RPG.
And just out of curiosity, what language is your generator using? Are
you feeding it config files (like lists of names, or acceptable
syllables for names, or something?
Language, as in spoken language? We have twelve human languages, from
Earth, and five non-human languages. Lists of syllables are given for
the non-human languages, while full lists of names are given for the
human languages. These are kept in static lists inside the program itself.
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