On 14-03-05 02:46 AM, Daniel Baird wrote:

I suspect it will be easier to write a browsing tool (maybe in TW or whatever), generate the first few layers (world - nation - county or whatever) and then stop. When you browse down to a county level, that's when you check your data dir for towns in that county, and generate them if they're not there. In theory your data dir could grow to a qwazillion files, but in real world usage you'd be fine with one file per thing.
Someone else suggested that as well. I think I can make that work, but then TW would not be the best choice for displaying...might as well use the program itself.

All this only applies if you aren't then expecting to do person-level simulations inside your world..
Table-top RPG.

And just out of curiosity, what language is your generator using? Are you feeding it config files (like lists of names, or acceptable syllables for names, or something?
Language, as in spoken language? We have twelve human languages, from Earth, and five non-human languages. Lists of syllables are given for the non-human languages, while full lists of names are given for the human languages. These are kept in static lists inside the program itself.

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