Spooky Noodle, (interesting & amusing handle : ) )

I went onto the unofficial Discord and harassed @Pmario there 😅, and I 
> think we've identified the cause of the problem. 
>

excellant, he's very knowledgeable
 

> The SVG uses interactivity defined in a way that is considered "unsecure" 
> by many websites, 
>

Yes, svg's are basically xml (html) files not the standard raster image 
format, so they can contain code (including javascript) that can run foul 
of sandboxing.

 Another thing I just thought of about your file size-- vector graphics 
editors (Inkscape, Illustrator) often leave a lot of unnecessary code in 
the svg's they create which can cause increased file size (bloat).  With 
Inkscape svg's I often strip out half the coding they put in.

I am really intrigued by the idea of overlaying the SVG on top of the JPEG, 
> but I am confused: would they scale properly? Both with the window, and 
> with each other. 
>

the jpg scales with the svg because the svg is its container so it takes on 
the svg's dimensions-- svg's can be tricky in general with its scaling-- 
here's an article about such: https://css-tricks.com/scale-svg/ -- you see 
it can be confusing.  I run Windows at 150% dpi which complocates things 
even further.

I'm still composing the post but I was going to introduce svg tiddlers as 
overlays where you can annotate with text of shapes, any external graphic 
images (including screenshot) without having to edit or effect the original 
image.

This where I guess I get tp brag.  My TW is for indexing all previous work 
and developing a interactive novel and video game with it.  It has over 60 
svgs of varying types:

-- internal svg tiddlers
--- with CSS mouse hover effects, tooltips and links to tiddlers
--- one is a graphic map ToC in the sidebar with the labels being the links 
instead of ToC entries
--- (I hand code these in TW (preview panel shows the graphic real time as 
I edit it)-- if they don't require complex paths (curved lines) which I 
make just the path in Gimp or Inkscape and cppy & paste the path code into 
the svg tiddler)
--- I can export those svgs as independent svgs using a custom plain text 
export format so they can be used outside of the wiki

-- internal svg tiddlers acting as overlays for external grephic images

-- external svgs by theirselves (displayed with a wiki external image link) 
or in container html pages (displayed with a iframe tiddler)-- this I do 
for svg's containing or using javascript
--- also thats how I do section slices of a much larger svg for area 
closeups, without having to create new svgs-- all the section maps use the 
same master svg without altering it
--- nifty thing with external svgs is dungeon maps that display one room 
initially and progressively display the next by clicking say a doorway-- 
all on the same svg image-- the whole map is there but invisible till a 
click tell it to display an invisible part.

-- the svg with tiddler links-- if you give the full wiki address (ie: 
wikiname.heml#tiddlername) in the internal svg links, you can have an 
external svg (not part of the wiki but displaying in its own browser tab) 
that will open up the wiki to that tiddler.  I created a svg index of the 
wiki for my partner in lunacy because all the sidebar tabs I have 
overwhelms them, the map makes it easier for them to look things by places.
--- one disadvantage-- the linking to tiddlers if the link is outside the 
wiki, can be same tab as svg, where you would have to use "back" to return 
to the svg, or each link will open a new browser tab-- I had a mad coder 
experimnent planned for linking with an external svg planned today >> <<

I may have gone overboard with svgs,,, and then there's .x3d 3d models...

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