On Wed, Sep 03, 2008 at 12:12:54PM +0200, Dirk-L?der Kreie wrote:

> I think we have a situation where there are a few difficult tilesets in the 
> queue, then a lot of really easy ones.
> The first client to hit the really easy ones gets them all done in 
> record-time (or about 50), dumps them to the upload queue, but that is not 
> processed fast enough so the server thinks it's the client's fault for not 
> returning those tilesets.

Yes, but that behavior is not what i was complaining about. It is rather that 
tilesGen shouldn't *abort* iin 'loop' mode if we hit the "you have many active 
requests" message.


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