spaetz schrieb:
On Wed, Sep 03, 2008 at 12:12:54PM +0200, Dirk-L?der Kreie wrote:

I think we have a situation where there are a few difficult tilesets in the queue, then a lot of really easy ones. The first client to hit the really easy ones gets them all done in record-time (or about 50), dumps them to the upload queue, but that is not processed fast enough so the server thinks it's the client's fault for not returning those tilesets.

Yes, but that behavior is not what i was complaining about. It is rather that tilesGen 
shouldn't *abort* iin 'loop' mode if we hit the "you have many active requests" 
message.

It reacts on "Fix your Client"


--

Dirk-Lüder "Deelkar" Kreie
Bremen - 53.0952°N 8.8652°E

Attachment: signature.asc
Description: OpenPGP digital signature

_______________________________________________
Tilesathome mailing list
[email protected]
http://lists.openstreetmap.org/listinfo/tilesathome

Reply via email to