----- Original Message ----- From: "Matthias Julius" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, October 23, 2008 9:26 PM Subject: Re: [Tilesathome] Inkscape crashes under win32 and renderstripes
> "Milenko" <[EMAIL PROTECTED]> writes: > >> Is this an inkscape problem? Or is it to blame on windows? I've >> tried using renderstripes=5 in tilesathome.conf, and it seemed to help >> some but not as much as I expected. As I understand it, renderstripes >> at 5 will split layer 17 into 4 stripes and render them all >> seperately, thus reducing memory usage to a quarter of what it would >> be to render the layer as a whole. Is this correct? > > Yes, but I doubt Inkscape's memory usage correlates in that way with > the PNG size. After all, it still has to evaluate the whole SVG. But > the stripes are a quater of the whole z17 PNG and thus the same size > as the z16 PNG. > >> If so, would it be possible to increase the number of stripes to >> further reduce memory usage? > > Yes, try RenderStripes=4 I'll try that, but doesn't that mean that the client will starting striping at 16 instead of 17? Will it decrease the memory usage? > > Do you set MaxTilesetComplexity? Max is set to 6 - 8,000,000 on most of the clients. I'll try setting it lower I guess. Seems a waste though on a machine that _could_ do more that that. > > Matthias > > _______________________________________________ > Tilesathome mailing list > [email protected] > http://lists.openstreetmap.org/listinfo/tilesathome > -Jeremy _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
