-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten Deen
Sent: Friday, October 24, 2008 3:35 AM
To: [email protected]
Subject: Re: [Tilesathome] Inkscape crashes under win32 and renderstripes

Milenko wrote:

>     Does anyone have any ideas on what's causing the inkscape crashes
under
> windows?  I have 5 machines running the client, all with a minimum of 2GB
> RAM (most have 4GB) and inkscape crashes regularly on all 5 after 4-5
> hours of rendering in loop mode.  Inkscape memory usage is usually between
> 900MB and 1.1 GB at the time of the crash.  On the machines with 4GB RAM,
> this leaves ~2.5GB still free at the time of the crash.

What kind of message do you get? I usually get a debug message when inkscape
gets up to 1GB (on my 1GB machine :X).

I do seem to remember a post saying that there is a setting for memory usage
of inkscape. But I can't find it again.

Maarten

It's usually one of two different messages.  Either "Fatal Error in gc - Too
many heap sections" or "MS Visual C++ Runtime Error - Runtime Error!  The
program has requested the Runtime to terminate it in an unusual way"  The
[EMAIL PROTECTED] output usually shows "terminate called after throwing an 
instanace of
'std::bad_alloc'"

My googling has turned up others with the same problem, but at the moment
I've not been able to locate a fix.

My initial testing with Batik showed that it uses drastically less memory
than inkscape, although it did seem to be slower.  I also couldn't get it
working in stable, I had to use _unstable and the version that I checked out
seemed to have other issues (it would render tiles, but then never upload
them) - I was also unable to get BatikAgent (which I've read is faster than
Batik, at least on windows) working in either version.

-Jeremy



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