Ashihara's tests were with music/voice, taking into account psychoacoustics, for an average group of music savvy listeners, and even music professionals. As uncorrelated jitter is practically raising the noise floor, most of it was masked by the signal, making it more difficult to detect. Benjamin and Gannon used sinusoidal jitter, which isn't appearing normally in signal chains (badly designed ones excepted). In a real case, with higher probability (added) jitter would be correlated with the digital content transmitted over a path - S/PDIF, and AES/EBU are prone to jitter induced by the signal path characteristics, ISI - PSUs, and even external noise sources.
A more realistic simulation would take those into account.
OTOH there where tests on pure sine tones, with sine jitter, detectable by trained ears at even lower levels of jitter, which might indicate the lowest threshold of hearing, but using artificial conditions.
Who would listen to pure sine tones?

On 5/10/2012 8:25 PM, Heinzmann, Stefan (ALC NetworX GmbH) wrote:
Chris Albertson wrote:
If we are to believe the above paper,then those guys who claim to hear
pS jitter are wrong.

Note that the jitter spectrum matters for its audibility. Ashihara et.al. used 
random jitter, and it is not very suprising that the sensitivity for random 
jitter is lower than for jitter that has specially been shaped to improve 
detectability by human ears. Thus the results by Ashihara are credible, but 
they are not the lower limit on jitter audibility.

Benjamin and Gannon, the first reference in Ashihara's paper, come to lower 
figures for sinusoidal jitter with carefully selected frequencies relative to 
the main signal, which is also sinusoidal. Their results reach down to the 
single figure nanosecond range, and that can be regarded as the real limit of 
audibility.

Of course, that still leaves those who claim to hear jitter in the picoseconds 
range out in fairy-tale land. And jitter of just a few nanoseconds is still 
quite easy to achieve with crystal oscillators. No need for special and 
expensive parts, then. Normal developer diligence is enough.

Cheers
Stefan


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