Hi

> On Jun 11, 2017, at 2:21 PM, Chris Albertson <albertson.ch...@gmail.com> 
> wrote:
> 
> On Sun, Jun 11, 2017 at 9:28 AM, Attila Kinali <att...@kinali.ch> wrote:
> 
>> Hi,
>> 
> 
> 
>> 
>> You are asking a lot of question regarding control systems.
>> But, there are no easy answers there. Especially if you want
>> to build it cheap. The cheaper you want to be the more you
>> need to know and understand the problem.
>> 
> 
> This has been my opinion for a LONG time.  It is easy to come up with good
> solutions if to just throw money at the problem.    So you see here people
> proposing just going top of the line all across but an engineer earns his
> money
> by comping up with cost effective solutions that meet all the stated
> requirements.
> 
> This is my interest in mechanics too.  Can a $200 3D printed plastic robot
> arm
> with poor absolute repeatability place an M6 screw into an M6 nut?
> Certainly
> not if it runs open loop.  But what if you add visual feedback?
> Yes everything requires more expertise if you reduce the budget
> 
> So you understand my questions are all like this:  "If you back down from
> top of the line solution how does that effect real world performance?"
> No one answers.
> 

Would it help if each and every time we answered “that depends”. This is always
the real answer to any real world engineering problem. Quantifying and 
qualifying 
*all*  the dependencies is what people get paid to do for a living. There is 
*always* 
both theoretical and experimental work involved. There is never a simple one 
line 
answer. If you want the more detailed answer, start digging into it. Try this 
and that.
Measure what you see. Report your results and we’ll help you analyze them. 

Often this spirals instead into a game of liars poker. I can do it for $100, he 
can do 
it for $10, somebody else can do it for $1, the next guy is at $0.10 and we are 
at
$0.01 in no time. There is no data, not qualification of anything, just a bunch 
of random
cost numbers. That’s not how things work on any real design I’ve ever seen. Raw 
cost per unit, 
time / cost to implement, margin requirements,  volume of production, and 
performance 
are all tightly related  to each other. Until you nail all that down, talking 
about a price 
per unit does not make any sense.  

As an example, we are talking here about OCXO’s. Can you build a ten cent OCXO? 
Sure 
you can. It only takes a well stocked junk box of “free” parts. Can you spend a 
few years 
tweaking the one uint for performance, indeed yes again. Is it still a ten cent 
OCXO after you 
spend a year of your time tweaking it?  Would you sell someone a year of your 
time for ten cents? 
Would you build, test, and sell somebody a thousand of them for ten cents each? 
 

Bob


> 
>> 
>> I suggest you reading an introductory text into control systems
>> like e.g. "Feedback Control of Dynamic Systems", by Franklin, Powell,
>> Emami-Naeini.
> 
> 
> 
> 
> -- 
> 
> Chris Albertson
> Redondo Beach, California
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