On Sun, 6 Jul 2008 14:15:24 -0700
Tyler <[EMAIL PROTECTED]> wrote:
> RFTS implements wrapping with circle-like logic. Basically you just
> never travel >50% distance of the universe. Currently the provided
> universe data is mostly bs. Position is (0, 0), lower-left, and size
> is an arbitrary large number :P. Internally RFTS uses positions in a
> normalized universe space; just to make scaling and some other math
> easier.
The original was a donut wasn't it? Wrap straight of the top and bottom (ala
most games of the era ;-).
Of course having said that, I can recall wrapping of the left and right sides
of the map, but not off the top.
Regards,
nash
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