On Sun, Jul 6, 2008 at 5:15 PM, Tyler <[EMAIL PROTECTED]> wrote:
>
> RFTS implements wrapping with circle-like logic. Basically you just
> never travel >50% distance of the universe.

Did you mean wrapping both on the top-bottom and left-right
dimensions? (I can't imagine how you can wrap a circle into a sphere.
Maybe Escher can! :)))

> Currently the provided
> universe data is mostly bs. Position is (0, 0), lower-left, and size
> is an arbitrary large number :P.

Hm, the data that I got (from one game) is: Size: 123456789123 X:
2100000000 Y:1575000000
While the size looks like an arbitrary large number :)) , the position
of the universe isn't at (0,0).


> Internally RFTS uses positions in a
> normalized universe space; just to make scaling and some other math
> easier.

Sorry for the newbiness :) but by "normalized space" did you mean that
the boundaries are defined over the position of the outermost
star-systems in the left-right-top-bottom? Or did I miss the meaning
entirely? ;)

> -Tyler

Cheers,

--
Victor.

Truth is greater than ten goats (Nigerian proverb).
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