On Sun, Jul 6, 2008 at 5:15 PM, Tyler <[EMAIL PROTECTED]> wrote: > > RFTS implements wrapping with circle-like logic. Basically you just > never travel >50% distance of the universe.
Did you mean wrapping both on the top-bottom and left-right dimensions? (I can't imagine how you can wrap a circle into a sphere. Maybe Escher can! :))) > Currently the provided > universe data is mostly bs. Position is (0, 0), lower-left, and size > is an arbitrary large number :P. Hm, the data that I got (from one game) is: Size: 123456789123 X: 2100000000 Y:1575000000 While the size looks like an arbitrary large number :)) , the position of the universe isn't at (0,0). > Internally RFTS uses positions in a > normalized universe space; just to make scaling and some other math > easier. Sorry for the newbiness :) but by "normalized space" did you mean that the boundaries are defined over the position of the outermost star-systems in the left-right-top-bottom? Or did I miss the meaning entirely? ;) > -Tyler Cheers, -- Victor. Truth is greater than ten goats (Nigerian proverb). _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
