The two licenses are meant for two very different kinds of works. AndrewT
points this out as well. From what I can see, there's no reason for the two
licenses to be compatible; You can distribute a piece of software with an FDL
licensed manual and the manual will carry its license while the software
carries its own. Just like the graphics, sounds and other parts of a game can
carry a separate license from the game engine's code.
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