The reason it might be a good idea might be to get rid of proprietary plug-ins that have been used for the job, like Flash and Unity3D. I think it's a good standard to have. The only reason to have it disabled by default might be to prevent unwanted slowdowns and discourage web developers from abusing it for stupid things (like when some people had entire websites based on Flash).
That's not exactly what WebGL does. It's an API for rendering graphics; yes,
the GPU is directly used for this normally, but it's not like the code
directly tells the GPU what to do. It tells the browser what to tell the GPU
to do (though I think it's more like telling the browser what to tell the OS
what to tell the GPU to do).
- Re: [Trisquel-users] WebGL mikko . viinamaki
- Re: [Trisquel-users] WebGL gromobir
- Re: [Trisquel-users] WebGL mikko . viinamaki
- Re: [Trisquel-users] WebGL gromobir
- Re: [Trisquel-users] WebGL dadix
- Re: [Trisquel-users] WebGL gromobir
- Re: [Trisquel-users] WebGL dadix
- Re: [Trisquel-users] WebGL mikko . viinamaki
- Re: [Trisquel-users] WebGL dadix
- Re: [Trisquel-users] WebGL erikthorsen
- Re: [Trisquel-users] WebGL onpon4
- Re: [Trisquel-users] WebGL erikthorsen
- Re: [Trisquel-users] WebGL onpon4
- Re: [Trisquel-users] WebGL erikthorsen
- Re: [Trisquel-users] WebGL onpon4
- Re: [Trisquel-users] WebGL erikthorsen
- Re: [Trisquel-users] WebGL gnuser
- Re: [Trisquel-users] WebGL gromobir
