Quite frankly, JavaScript is already overpowered, and browsers already have more than their share of security problems, why the hell would one wanna add one more attack vector to the mix?
Sure, and technically Java is supposed to be a perfectly safe plugin, and
ideally all implemented code should be bug-free.
You're also wrong on one point, WebGL, as the name implies, is a way to make
OpenGL calls to the GPU via a JavaScript. WebGL lets any website push shader
code to the GPU. Yes, it's an API, and it's also as close to metal of the GPU
as most native software ever gets.
- Re: [Trisquel-users] WebGL gromobir
- Re: [Trisquel-users] WebGL mikko . viinamaki
- Re: [Trisquel-users] WebGL gromobir
- Re: [Trisquel-users] WebGL dadix
- Re: [Trisquel-users] WebGL gromobir
- Re: [Trisquel-users] WebGL dadix
- Re: [Trisquel-users] WebGL mikko . viinamaki
- Re: [Trisquel-users] WebGL dadix
- Re: [Trisquel-users] WebGL erikthorsen
- Re: [Trisquel-users] WebGL onpon4
- Re: [Trisquel-users] WebGL erikthorsen
- Re: [Trisquel-users] WebGL onpon4
- Re: [Trisquel-users] WebGL erikthorsen
- Re: [Trisquel-users] WebGL onpon4
- Re: [Trisquel-users] WebGL erikthorsen
- Re: [Trisquel-users] WebGL gnuser
- Re: [Trisquel-users] WebGL gromobir
