Sure, and technically Java is supposed to be a perfectly safe plugin, and ideally all implemented code should be bug-free. You're also wrong on one point, WebGL, as the name implies, is a way to make OpenGL calls to the GPU via a JavaScript. WebGL lets any website push shader code to the GPU. Yes, it's an API, and it's also as close to metal of the GPU as most native software ever gets.

Quite frankly, JavaScript is already overpowered, and browsers already have more than their share of security problems, why the hell would one wanna add one more attack vector to the mix?

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