moxalt wrote:
Interestingly enough, the passage where he mentions games is no longer in the current updated version on the GNU website.
Did you ask him why the versions differ with respect to your point? If so, what did he say in response?
I personally don't share his view. I don't think that multiplayer games are SaaSS because (in the case of an FPS like Nexuiz or a strategy game like FreeCiv) each user still runs her own copy of the game- the server is simply an instance of the game that just so happens to be the centre of information exchange for the other instances. The only information actually on the server that would normally be on the user's own computer is arbitrary data like the state of play and the score.
Since Stallman says (in https://www.bostonreview.net/richard-stallman-free-software-DRM):
But where the data involved is just the state of play and the score, the worst wrong the operator might commit is favoritism. You might well ignore that risk, since it seems unlikely and very little is at stake.
it seems like you don't really disagree with Stallman. Perhaps in https://www.gnu.org/philosophy/who-does-that-server-really-serve.html he edited out the paragraph about multiplayer games for the very reason he said in the https://www.bostonreview.net/richard-stallman-free-software-DRM version -- "[favoritism] seems unlikely and very little is at stake".
