But whether there is actually some grave threat or not is irrelevant. In the
same way that the issue with proprietary software is not necessarily that it is
directly abusing the user (in many cases it is not) but a matter of principle.
The issue at stake here is not what the operator could potentially do or not,
but whether the practice of using someone else's server for communicating
between instances of a game is actually SaaSS or not, and whether it should
thus be rejected on principle. I don't think it is.

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