But whether there is actually some grave threat or not is irrelevant. In the same way that the issue with proprietary software is not necessarily that it is directly abusing the user (in many cases it is not) but a matter of principle. The issue at stake here is not what the operator could potentially do or not, but whether the practice of using someone else's server for communicating between instances of a game is actually SaaSS or not, and whether it should thus be rejected on principle. I don't think it is.
- Re: [Trisquel-users] Are multiplayer games SaaSS? danigaritarojas
- Re: [Trisquel-users] Are multiplayer games SaaSS? J.B. Nicholson-Owens
- Re: [Trisquel-users] Are multiplayer games SaaSS... moxalt
- Re: [Trisquel-users] Are multiplayer games S... J.B. Nicholson-Owens
- Re: [Trisquel-users] Are multiplayer games SaaSS? tegskywalker
- Re: [Trisquel-users] Are multiplayer games SaaSS... danigaritarojas
- Re: [Trisquel-users] Are multiplayer games S... onpon4
- Re: [Trisquel-users] Are multiplayer gam... danigaritarojas
- Re: [Trisquel-users] Are multiplayer... onpon4
- Re: [Trisquel-users] Are multip... danigaritarojas
- Re: [Trisquel-users] Are multiplayer... tegskywalker
- Re: [Trisquel-users] Are multip... danigaritarojas
