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The following message is relayed to you by  [email protected]
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Paul wrote:

"In games (not complementary postulates) one adopts a counter  
postulate to the one from another or others.  As an example to know  
vs. to not know.  In a games condition both parties are stuck in a  
'must' of their opposite postulates, i.e., must know vs. must not know.

I don't know if anyone has seen this who is on Level 5.  Not only are  
there games conditions but where one could just have a simple game,  
that simple game (opposing postulates) also incorporates a games  
condition.  In other words, a games condition of a game because the  
'must' is also there."

If there is no "must" then there is no "game". 

Me: There is a ball sitting on the floor in front of us.
You: No there isn't.

Me: OK

If I accept that "for you" there is no ball there, then no game ensues.

If, on the other hand, I insist that you adopt a complementary postulate and
you refuse to do so, ah well, then we can have a nice game.

Removal of the compulsion is just one step along the way. TROM or any
process that has you inspecting your existence can take you even further
beyond the mere removal of compulsive games play. 

The trap is carefully constructed. Even the state of "nothingness" is part
of this trap, for it will draw you back into MEST. That needs to be run out
as well.

Nirvana is not a state of nothingness. The physical universe is not the ONLY
universe in which to play. 


-----Original Message-----
From: Paul Tipon [mailto:[email protected]] 
Sent: Wednesday, July 18, 2012 2:52 AM
To: [email protected]
Subject: Re: [TROM1] Nirvana


On Jul 17, 2012, at 3:04 PM, [email protected] wrote:
>
> Once on can adopt complementary postulates, then one can leave the  
> universe.
> Note, that is can, not will or must.
>
Yes, there is always the freedom of choice given that one has  
attained this freedom.  Many because of their mind are stuck with  
'must' or must not or can or can't or will ... or will not ...  This  
is the basic premise that all therapies of the mind work towards  
remedying.

You can lead a horse to water but you can't make him drink.  You just  
might wind up with a game or games conditions on top of a game.

> Thus, there is no need to always be making complementary postulates.
>
Certainly there is no need to do anything, a something or a nothing.   
It is all a matter of what one wishes to Be-Do-Have in the physical  
universe.  Dennis' statement above is his statement of how one could  
be free to leave the physical universe.  The same with 'to know'.   
One has the ability.  That never went away but what is needed is the  
freedom to know meaning to know or not know at will.  Then once that  
is achieved we still have the same decision of whether one will know  
or not know but the ability to apply either decision is available.

In games (not complementary postulates) one adopts a counter  
postulate to the one from another or others.  As an example to know  
vs. to not know.  In a games condition both parties are stuck in a  
'must' of their opposite postulates, i.e., must know vs. must not know.

I don't know if anyone has seen this who is on Level 5.  Not only are  
there games conditions but where one could just have a simple game,  
that simple game (opposing postulates) also incorporates a games  
condition.  In other words, a games condition of a game because the  
'must' is also there.

> Brian

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