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Hi Randy,

I think it may be worthwhile to mention that the "games condition"which affects us is in our minds. External inputs do not create the games condition. Those inputs may trigger whats already there but do not create them.

Are we are doing exercises to a point of "No Games Condition" -- With others?

Absolutely not!

We are doing the exercises to a point of "No Games Condition" with our own minds.

Quotes: Emphasis by me:
"You are about to take a mind apart - _*your own*_. It might have already started to come apart just reading the Theory section. I hope it has. How long does it take? It takes as long as you remain in a compulsive games condition with it; stop playing games with it, and it will promptly vanish."

As the repository of these old games is called the mind, the being will be found to he in a games condition with _*his own mind*_. As the mind only contains his own past postulates, he cannot possibly ever win the game against his own mind. It is the one game he can only lose.

This compulsive games condition between the being and _*his own mind*_ also accounts for the wide-spread apathy we encounter when the subject of doing something about the mind is mentioned, for most beings have long since fought themselves to a standstill on this subject; they have become resigned to what they consider the inevitable. Thus, it can be clearly seen that the mind can never be resolved by going into a games condition with it, for whichever role the being adopts his mind will invariably overwhelm him.

Martin



On 20 July 2012 00:40, TROM wrote:
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Paul wrote:

"In games (not complementary postulates) one adopts a counter
postulate to the one from another or others.  As an example to know
vs. to not know.  In a games condition both parties are stuck in a
'must' of their opposite postulates, i.e., must know vs. must not know.

I don't know if anyone has seen this who is on Level 5.  Not only are
there games conditions but where one could just have a simple game,
that simple game (opposing postulates) also incorporates a games
condition.  In other words, a games condition of a game because the
'must' is also there."

If there is no "must" then there is no "game".

Me: There is a ball sitting on the floor in front of us.
You: No there isn't.

Me: OK

If I accept that "for you" there is no ball there, then no game ensues.

If, on the other hand, I insist that you adopt a complementary postulate and
you refuse to do so, ah well, then we can have a nice game.

Removal of the compulsion is just one step along the way. TROM or any
process that has you inspecting your existence can take you even further
beyond the mere removal of compulsive games play.

The trap is carefully constructed. Even the state of "nothingness" is part
of this trap, for it will draw you back into MEST. That needs to be run out
as well.

Nirvana is not a state of nothingness. The physical universe is not the ONLY
universe in which to play.


-----Original Message-----
From: Paul Tipon [mailto:[email protected]]
Sent: Wednesday, July 18, 2012 2:52 AM
To: [email protected]
Subject: Re: [TROM1] Nirvana


On Jul 17, 2012, at 3:04 PM, [email protected] wrote:
Once on can adopt complementary postulates, then one can leave the
universe.
Note, that is can, not will or must.

Yes, there is always the freedom of choice given that one has
attained this freedom.  Many because of their mind are stuck with
'must' or must not or can or can't or will ... or will not ...  This
is the basic premise that all therapies of the mind work towards
remedying.

You can lead a horse to water but you can't make him drink.  You just
might wind up with a game or games conditions on top of a game.

Thus, there is no need to always be making complementary postulates.

Certainly there is no need to do anything, a something or a nothing.
It is all a matter of what one wishes to Be-Do-Have in the physical
universe.  Dennis' statement above is his statement of how one could
be free to leave the physical universe.  The same with 'to know'.
One has the ability.  That never went away but what is needed is the
freedom to know meaning to know or not know at will.  Then once that
is achieved we still have the same decision of whether one will know
or not know but the ability to apply either decision is available.

In games (not complementary postulates) one adopts a counter
postulate to the one from another or others.  As an example to know
vs. to not know.  In a games condition both parties are stuck in a
'must' of their opposite postulates, i.e., must know vs. must not know.

I don't know if anyone has seen this who is on Level 5.  Not only are
there games conditions but where one could just have a simple game,
that simple game (opposing postulates) also incorporates a games
condition.  In other words, a games condition of a game because the
'must' is also there.

Brian
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