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Hi Paul
I agree and Dennis agrees.

The to be known goals package is the basis of everything we perceive. All the 
stuff and junior goals are just the effects of the desire/postulate to be known.

Sincerely
Pete

Sent from my iPad

> On Aug 11, 2014, at 9:45 AM, Paul Tipon <[email protected]> wrote:
> 
> *************
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> Hi Pete,
> 
> What you say below is true.
> 
> However, one must have also imagined that they want to be a something and 
> then make that something known.  This is where importances come in for one 
> has to imagine that they are going to be a 'what' and then proceed with their 
> effects of which they are cause.  But then there is also the idea that one 
> wishes someone other than themselves to be known and in this genre there is 
> also the idea that one may want something or someone somewhere that already 
> exists to be known.  In this last situation there still then remains the idea 
> of being cause in order to create an effect.  Even if that cause is just to 
> present something, that something being themselves or some other object or 
> subject.
> 
> I bring this up because all the explanations being given are for one's self 
> and this is not always the case.  Then too there may be quite a convoluted 
> idea that someone wants a fact (object or subject) to be known with the 
> objective that the one or ones viewing the subject or object will also impart 
> the idea that the presenter is smart, knowledgeable, etc.
> 
> I just wanted to keep this discussion on a more open plane.  The postulates 
> of 'to be known' and 'to know' are very very broad in application and are 
> meant to be so in order that they encompass all possibilities.
> 
> Paul, keep on TROMming
> 
>> On Aug 11, 2014, at 8:01 AM, Pete Mclaughlin wrote:
>> 
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>> Recent cognitions:
>> 
>> To Be known is tightly bound up with creating effects. Imagine you are a 
>> ghost trying to haunt a house. If you do nothing no one knows you are there. 
>> But if you create effects like rattling chains, moaning, and carrying a 
>> light from room to room in the middle of the night then people will know you 
>> are there.
>> 
>> Being known, for a Static, a spiritual being, requires causing effects that 
>> others can perceive. So "to be known" is tightly bound to creating an 
>> effect. However they are still separate postulates and if I want to not be 
>> known the best method is to not create effects that others can perceive.
>> Of course that would be a no games condition that is hard to achieve for a 
>> compulsive games player.
>> 
>> Keep on TROMing
>> Pete
>> 
>> Sent from my iPad
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