************* The following message is relayed to you by [email protected] ************ Hi Paul I agree and Dennis agrees.
The to be known goals package is the basis of everything we perceive. All the stuff and junior goals are just the effects of the desire/postulate to be known. Sincerely Pete Sent from my iPad > On Aug 11, 2014, at 9:45 AM, Paul Tipon <[email protected]> wrote: > > ************* > The following message is relayed to you by [email protected] > ************ > Hi Pete, > > What you say below is true. > > However, one must have also imagined that they want to be a something and > then make that something known. This is where importances come in for one > has to imagine that they are going to be a 'what' and then proceed with their > effects of which they are cause. But then there is also the idea that one > wishes someone other than themselves to be known and in this genre there is > also the idea that one may want something or someone somewhere that already > exists to be known. In this last situation there still then remains the idea > of being cause in order to create an effect. Even if that cause is just to > present something, that something being themselves or some other object or > subject. > > I bring this up because all the explanations being given are for one's self > and this is not always the case. Then too there may be quite a convoluted > idea that someone wants a fact (object or subject) to be known with the > objective that the one or ones viewing the subject or object will also impart > the idea that the presenter is smart, knowledgeable, etc. > > I just wanted to keep this discussion on a more open plane. The postulates > of 'to be known' and 'to know' are very very broad in application and are > meant to be so in order that they encompass all possibilities. > > Paul, keep on TROMming > >> On Aug 11, 2014, at 8:01 AM, Pete Mclaughlin wrote: >> >> ************* >> The following message is relayed to you by [email protected] >> ************ >> Recent cognitions: >> >> To Be known is tightly bound up with creating effects. Imagine you are a >> ghost trying to haunt a house. If you do nothing no one knows you are there. >> But if you create effects like rattling chains, moaning, and carrying a >> light from room to room in the middle of the night then people will know you >> are there. >> >> Being known, for a Static, a spiritual being, requires causing effects that >> others can perceive. So "to be known" is tightly bound to creating an >> effect. However they are still separate postulates and if I want to not be >> known the best method is to not create effects that others can perceive. >> Of course that would be a no games condition that is hard to achieve for a >> compulsive games player. >> >> Keep on TROMing >> Pete >> >> Sent from my iPad >> _______________________________________________ >> Trom mailing list >> [email protected] >> http://lists.newciv.org/mailman/listinfo/trom > > _______________________________________________ > Trom mailing list > [email protected] > http://lists.newciv.org/mailman/listinfo/trom _______________________________________________ Trom mailing list [email protected] http://lists.newciv.org/mailman/listinfo/trom
