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Yes. And what one does by running the junior packages is to achieve a 'Freedom From .....' as in the packages and as in the Postulate Failure Chart. One at the end then becomes a master of all packages and of postulate failures and no longer has to be ruled by those packages, those compulsive thoughts and actions related to those junior packages and those compulsions ruled by one's failed postulates.

This is very good that we are getting these posts and these threads. Hopefully readers will see the fixed ideas that they have come up with that hold in their compulsive thoughts and actions.

'Freedom From .....' literally everything and anything is the road out. The two biggest facilities that any being has is the ability to change one's mind and his ability of imagination. From this all things are changed, created or destroyed. To a Spirit, there are no absolutes, nothing solid, concrete or ever lasting. One has the ability and the freedom to Know, to Not Know, to Be, to Not Be, to Do, to Not Do and to Have or Not Have.

As I have said many times, part of unlocking one's abilities if not the major part, holding compulsives in is 'Freedom from Importances', the ability to have or not have any importance that one or anyone else could ever imagine and come up with. One will always be the master of their importances. Nothing can ever take that mastery away. Accept that mastery, that ability, that 'FREEDOM'. KNOW IT! And stop NOT KNOWING IT. Of course that decision, that command is solely up to 'YOU'.

Paul, keep on TROMming

On Aug 12, 2014, at 9:55 AM, Pete Mclaughlin wrote:

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Hi Paul
I agree and Dennis agrees.

The to be known goals package is the basis of everything we perceive. All the stuff and junior goals are just the effects of the desire/postulate to be known.

Sincerely
Pete

Sent from my iPad

On Aug 11, 2014, at 9:45 AM, Paul Tipon <[email protected]> wrote:

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Hi Pete,

What you say below is true.

However, one must have also imagined that they want to be a something and then make that something known. This is where importances come in for one has to imagine that they are going to be a 'what' and then proceed with their effects of which they are cause. But then there is also the idea that one wishes someone other than themselves to be known and in this genre there is also the idea that one may want something or someone somewhere that already exists to be known. In this last situation there still then remains the idea of being cause in order to create an effect. Even if that cause is just to present something, that something being themselves or some other object or subject.

I bring this up because all the explanations being given are for one's self and this is not always the case. Then too there may be quite a convoluted idea that someone wants a fact (object or subject) to be known with the objective that the one or ones viewing the subject or object will also impart the idea that the presenter is smart, knowledgeable, etc.

I just wanted to keep this discussion on a more open plane. The postulates of 'to be known' and 'to know' are very very broad in application and are meant to be so in order that they encompass all possibilities.

Paul, keep on TROMming

On Aug 11, 2014, at 8:01 AM, Pete Mclaughlin wrote:

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Recent cognitions:

To Be known is tightly bound up with creating effects. Imagine you are a ghost trying to haunt a house. If you do nothing no one knows you are there. But if you create effects like rattling chains, moaning, and carrying a light from room to room in the middle of the night then people will know you are there.

Being known, for a Static, a spiritual being, requires causing effects that others can perceive. So "to be known" is tightly bound to creating an effect. However they are still separate postulates and if I want to not be known the best method is to not create effects that others can perceive. Of course that would be a no games condition that is hard to achieve for a compulsive games player.

Keep on TROMing
Pete

Sent from my iPad
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