************* The following message is relayed to you by [email protected] ************ Recent cognitions:
To Be known is tightly bound up with creating effects. Imagine you are a ghost trying to haunt a house. If you do nothing no one knows you are there. But if you create effects like rattling chains, moaning, and carrying a light from room to room in the middle of the night then people will know you are there. Being known, for a Static, a spiritual being, requires causing effects that others can perceive. So "to be known" is tightly bound to creating an effect. However they are still separate postulates and if I want to not be known the best method is to not create effects that others can perceive. Of course that would be a no games condition that is hard to achieve for a compulsive games player. Keep on TROMing Pete Sent from my iPad _______________________________________________ Trom mailing list [email protected] http://lists.newciv.org/mailman/listinfo/trom
