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The following message is relayed to you by  [email protected]
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Recent cognitions:

To Be known is tightly bound up with creating effects. Imagine you are a ghost 
trying to haunt a house. If you do nothing no one knows you are there. But if 
you create effects like rattling chains, moaning, and carrying a light from 
room to room in the middle of the night then people will know you are there.

Being known, for a Static, a spiritual being, requires causing effects that 
others can perceive. So "to be known" is tightly bound to creating an effect. 
However they are still separate postulates and if I want to not be known the 
best method is to not create effects that others can perceive.  
Of course that would be a no games condition that is hard to achieve for a 
compulsive games player.

Keep on TROMing
Pete

Sent from my iPad
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