On Fri, 2004-12-10 at 16:14, Ben Armstrong wrote:
> On Fri, 2004-12-10 at 15:46 -0500, Albert Cahalan wrote:
> > I'd agree if monitor shapes weren't changing.
> > 
> > I have fixed-resolution 1600x1024. For development, I like
> > to use a 640x768 window. None of the new Macs come with the
> > old 4:3 ratio.
> > 
> > The standard canvas shape would look very silly on my screen.
> > There would be lots of dead space, or a very different layout
> > for the buttons.
> 
> But at the moment there are only two supported Tux Paint geometries,
> 640x480 and 800x600, aren't there?  Or have things changed since I last
> looked?

There's 1 fully working geometry, a number of slightly-tested ones,
and a near-infinite number of allowed geometries. Try them all!

> It seems to me that Tux Paint was designed to be inflexible in terms of
> window layout to keep things simple.  If we want to make it flexible in
> light of changing monitor aspect ratios (i.e. support arbitrary
> geometries) then we had better solve that problem first, and *then*
> solve the starters images problems that will ensue (perhaps by a
> setting, as you have suggested, or by allowing the user to decide how
> the image is to be imported -- stretch, smear, scale up to most
> constrained dimension & then crop) per image (or if not the user, the
> administrator by specifying in the .txt file).  Also, isn't this a
> problem for imports in general, not just starters?

I set out to improve the general problem of loading mis-matched
images. Dealing with starters was undesired and unavoidable.

My goal was to nicely handle images like these:

http://www.newbreedsoftware.com/tuxpaint/gallery/tali/Dolphin.png
http://www.newbreedsoftware.com/tuxpaint/gallery/pescara/classeprimab6.png
http://www.newbreedsoftware.com/tuxpaint/gallery/ashlyn/20030503171534.png
http://www.newbreedsoftware.com/tuxpaint/gallery/ashlyn/20030428165845.png

With a bit of touch-up, this works too:

http://www.newbreedsoftware.com/tuxpaint/gallery/billkendrick/20031223034753.png


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