>>> to send everything without buffered first? >> What do you mean by "buffering first" ?
> It's something like this, when I send 2 packets consecutively, 1 after > another, it often received as one packet in the client side > (WSocket1DataAvailable event)... This is how TCP stream is operating. In technical words, "datagram boundaries are not preserved". You can't change anything to that: it's not a component issue but simply how TCP protocol has been designed. See "TCP/UDP primer" document available from the support page at my website for more details. Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] http://www.overbyte.be -- To unsubscribe or change your settings for TWSocket mailing list please goto http://www.elists.org/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be