On 2/19/06, Francois PIETTE <[EMAIL PROTECTED]> wrote:
>
> >>> to send everything without buffered first?
>
> >> What do you mean by "buffering first" ?
>
> > It's something like this, when I send 2 packets consecutively, 1 after
> > another, it often received as one packet in the client side
> > (WSocket1DataAvailable event)...
>
> This is how TCP stream is operating. In technical words, "datagram
> boundaries are not preserved". You can't change anything to that: it's not
> a
> component issue but simply how TCP protocol has been designed. See
> "TCP/UDP
> primer" document available from the support page at my website for more
> details.
>

Ok, then I must manage the received buffer by myself?
cutting and joining so that it can be interpreted perfectly by the receiver,
is that right?
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