Poorly written, implemented, designed and tested triggers - will have a
high impact on your UV system.

Hopefully, you have down a full-scale (real world-like) production-like
test in your UAT environment prior to implementing them.  If you have
done this and tested real world scenarios like file, group & record-lock
contention - the stuff you could possibly get in your environment -
you'd probably ok. :)

As "we" don't know your application, your existing system load, existing
file types or configuration or what your trigger does...we can only
speculate wildly on the impact. :)

As others have commented, the overhead can be substantial. So it is a
trade-off of functionality your desire versus the actual performance
hit. A delicate balance here, that only you can decide through thorough
and rigorous testing.

The more reading and writing your triggers do - the greater the impact
(and the more locks they will hold). 

Clearly, if your triggers are updating, you do need be very concerned
about performance.

If you have no updating, there is less to worry about. However, just
reading records can also set database record locks, as well. 

Regards,
David


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Roosa
Sent: Wednesday, 8 October 2008 2:22 PM
To: [email protected]
Subject: [U2] Universe Triggers

We are getting ready to implement triggers on a universe system running
under Windows Server 2003.  I created a trigger and tested it out and it
appears to do exactly what we need.  My question is are there any
gotchas or
issues we should be concerned about with triggers?  Are there any
performance issues that anyone has seen related to triggers?

Thanks,
Mike Roosa
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