Very good, thank you the help!

I'll investigate to see what consequence removing that line will have.

But crashing QML shouldn't be possible, so I'm sure the Qt guys will be
interested in this.

** Changed in: unity-2d
     Assignee: (unassigned) => Gerry Boland (gerboland)

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https://bugs.launchpad.net/bugs/836498

Title:
  unity-2d-places crashed with SIGSEGV in QScriptValue::call()

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