On Thu, 12 Jan 2012, Adrian Kennard wrote:
On 12/01/12 18:27, Neil J. McRae wrote:

enabling the web server to be IPV6 is probably trivial but it would be less than ideal if the network that connects it was not yet ready to deliver IPV6.

Good job IPv6 has been properly around and working for well over a decade now, and people with at least that length of experience running IPv6 in large networks (like JANET) are available.

Whilst it's quite disappointing to say the least, I have to say I agree with Neil on this.. Most people don't know what IPv6 is and just want the connections to work. No one will be excluded by not having v6 at these games, but it would be open to widespread criticism if major problems develop in the network during the games.

It's not the time to experiment on this scale.. It *should* be simple but in large companies, nothing ever is. It's not that long ago that one of the major CDNs didn't support v6.

I don't like it.. I wish they had adopted a v6 strategy earlier.. but putting quality of the service above geek satisfaction is probably the right decision.

I'll go and hide now ;)

seb


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