Dear UKNOF,

I have been asked to evaluate the feasibility of deploying lw4over6 with IPv4 address sharing as an entry level option over an existing and growing dual-stacked altnet, primarily for new residential customers.

My google foo is failing me on this one as I am struggling to find any reports within the last few years as to how nicely various consumer applications and devices play behind a shared IPv4 address, where each subscriber is allocated a fixed sub-range of ports. For example, one area I am aware of which can present a problem with CG-NATs is the use of games consoles for online multiplayer gaming, however, I am unsure to what extent this can now be mitigated by enabling IPv6 on the consoles and/or moving all the NAT to the CPE to give the user full control of port forwarding (within their restricted range) and to avoid the double-NAT.

Before I put in a budget request for a large selection of games consoles, online gaming subscriptions and other consumer devices to go in my test lab, which will no doubt raise a few questioning eyebrows in the finance department :-), I was wondering if anybody on this list had any operational experience of running lw4over6 or similar technologies such as MAP-E/MAP-T on a residential network, and would be willing to share their experiences of what is and isn't likely to work. What proportion of a typical residential user base are likely to be adversely affected by IP address sharing? Can anybody point me to any recent studies on this sort of thing?

I also wonder to what extent we might be able to automatically detect and mitigate the common problematic use cases, by flagging such subscriber accounts as candidates for upgrade to dedicated IPv4 addresses.

Many thanks,
Ben.

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Ben McKeegan
Netservers Limited



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