Just a note on the Sky side of things, I ran into issues running CGNAT at
home with Sky on-demand services. The initial authentication could come
from one public IP address but then accessing the CDN from another and the
connection would not be accepted.

Luckily I was managing the ISP network at the time so could resolve it
quickly, but this problem also appeared for online game consoles and
limiting the same group of users to a single public IP rather than using a
NAT pool solved that. I don't know if Sky have now moved to IPv6 for this
though with the new Q boxes - I have IPv6 at home but not Sky Q!

On Mon, 21 Dec 2020 at 14:10, <[email protected]> wrote:

> Hi Ben, Dave,
>
> Some hopefully useful information below, it’s an interesting question on
> autodetection.
>
>
>
> The UK IPv6 Council has run sessions on transition technologies, reach out
> if there is something specific:
>
> IPv6 Transition Workshop, Sep 2018 – UK IPv6 Council
> <https://www.ipv6.org.uk/2018/10/26/ipv6-transition-workshop-sep-2018/>
>
> Do you follow the council’s output?
>
>
>
> This a public list from Lee Howard (not sure if continues to be updated)
> showing known deployments of IPv6 transitions across the globe:
>
>
> https://docs.google.com/spreadsheets/d/1ksOoWOaRdRyjZnjLSikHf4O5L1OUTNOO_7NK9vcVApc/edit#gid=0
>
>
>
> The best know lw4o6 deployment I know of is DT, Terastream project in
> Europe. I am not aware of any “operational issues” output from them
> specifically.
>
>
>
> Closer to home the Sky team have been deploying MAP-T in Italia I believe.
> Richard’s slides:
>
> slides (PDF) (ipv6.org.uk)
> <https://www.ipv6.org.uk/wp-content/uploads/2018/11/Richard-Patterson-MAP-Overview-UK-IPv6-Council-2018.pdf>
>
>
>
> In terms of summarising transition tech I find Jordi Palet an extremely
> valuable contributor on deployment issues and comparisons, c.f.
>
> ipv6-transition-v7 (apnic.net)
> <https://upload.apnic.net/uploads/ipv6-transition-deployment-v7_1519533393.pdf>
>
>
>
> With lw4o6 or MAP-T/E then the protocols have been designed to be able to
> avoid the main and major operational issues, by using an IPv4 as a Service
> approach, either employing translation and encaps.
>
> It is the operators choice to then couple these with the “addressing
> sharing”, in line with their own IPv4 address constraints. So in terms of
> operational issues is the address-sharing known problems that you seek.
> Have a look at Jordi’s paper above, especially the awesome table on page
> 56, and also the list of CGN problem areas…
>
>
>
> BTW Microsoft xbox supports/prefers IPv6! PC clients are still a problem
> for IPv4 address sharing.
>
>
>
> Regards,
>
> Nick
>
>
>
>
>
> *From:* uknof <[email protected]> *On Behalf Of *Dave Bell
> *Sent:* 19 December 2020 16:12
> *To:* Ben McKeegan <[email protected]>
> *Cc:* [email protected]
> *Subject:* Re: [uknof] Operational issues with IP address sharing with
> MAP-E, MAP-T or lw4over6 on residential network
>
>
>
> Hi Ben,
>
>
>
> This is also something we have been investigating recently. We have found
> that CPE support for transition technologies is pretty limited outside of
> WRT.
>
>
>
> I also have concerns about gaming support. I don’t believe any of the
> current generation of consoles support IPv6 for their services. I did a
> quick experiment a few weeks ago and found that none of the popular gaming
> services on PC (steam, uplay, epic) support v6 only.
>
>
>
> VoIP too is another service which concerns me. I think the only way to be
> certain about the impact of these technologies is a trial. We are looking
> to run one in the next few months.
>
>
>
> I would be interested also to hear of any real world deployments and the
> support impact that they have.
>
>
>
> Regards,
>
> Dave
>
>
>
> On Sat, 19 Dec 2020 at 15:44, Ben McKeegan <[email protected]> wrote:
>
> Dear UKNOF,
>
> I have been asked to evaluate the feasibility of deploying lw4over6 with
> IPv4 address sharing as an entry level option over an existing and
> growing dual-stacked altnet, primarily for new residential customers.
>
> My google foo is failing me on this one as I am struggling to find any
> reports within the last few years as to how nicely various consumer
> applications and devices play behind a shared IPv4 address, where each
> subscriber is allocated a fixed sub-range of ports.  For example, one
> area I am aware of which can present a problem with CG-NATs is the use
> of games consoles for online multiplayer gaming, however, I am unsure to
> what extent this can now be mitigated by enabling IPv6 on the consoles
> and/or moving all the NAT to the CPE to give the user full control of
> port forwarding (within their restricted range) and to avoid the
> double-NAT.
>
> Before I put in a budget request for a large selection of games
> consoles, online gaming subscriptions and other consumer devices to go
> in my test lab, which will no doubt raise a few questioning eyebrows in
> the finance department :-), I was wondering if anybody on this list had
> any operational experience of running lw4over6 or similar technologies
> such as MAP-E/MAP-T on a residential network, and would be willing to
> share their experiences of what is and isn't likely to work.   What
> proportion of a typical residential user base are likely to be adversely
> affected by IP address sharing?   Can anybody point me to any recent
> studies on this sort of thing?
>
> I also wonder to what extent we might be able to automatically detect
> and mitigate the common problematic use cases, by flagging such
> subscriber accounts as candidates for upgrade to dedicated IPv4 addresses.
>
> Many thanks,
> Ben.
>
> --
> Ben McKeegan
> Netservers Limited
>
>
>

-- 
Paul Bone
Network Consultant

PMB Technology

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