I have found something new which is making me thing it's the player side
(SoftSqueeze). I wrote a program to capture the raw bitmap data coming
from LMS to SoftSqueeze ('slim protocol \"grfe\" command'
(http://wiki.slimdevices.com/index.php/SlimProto_TCP_protocol#Command:_.22grfe.22))
and render it into a graphical image. My thinking was if the bitmap from
the server looks messed up the same as the player, then LMS is the
cause. Else if the bitmap from LMS is clean, it points to the player.

The results indicate all the raw display bitmap data being sent from LMS
is completely clean, for every available display font.

Here is an example of what the player display looks like:

25778

The raw display bitmap (320x32 dot) being sent from LMS is this:

25780

So no weird font artefacts are visible. I am attaching a few other
decoded raw bitmaps captured from the grfe command while trying
different fonts on the player (all looked bad on the player). 

25781

25782

25783

I think now will start looking deeper into the Mac Java environment on
the client. When SoftSqueeze was released Java was at 1.4, that is a
real long time ago.


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