nico wrote:
> I have found something new which is making me thing it's the player side
> (SoftSqueeze). I wrote a program to capture the raw bitmap data coming
> from LMS to SoftSqueeze ('slim protocol \"grfe\" command'
> (http://wiki.slimdevices.com/index.php/SlimProto_TCP_protocol#Command:_.22grfe.22))
> and render it into a graphical image. My thinking was if the bitmap from
> the server looks messed up the same as the player, then LMS is the
> cause. Else if the bitmap from LMS is clean, it points to the player.
>
> The results indicate all the raw display bitmap data being sent from LMS
> is completely clean, for every available display font.
Since you have the problem across the whole display - then it does seem
like a player problem.
Strange that it seem to be local to OSX / Java problem - I don't think
there are many OSX specific parts to SoftSqueeze code.
This may be nothing. There was a LMS change a few years ago - LMS used
to emulate scrolling text and then send bitmaps. Because of loading etc
- LMS was changed to send scroll commands and players had to scroll
display - Softsqueeze was never updated although this player scrolling
functionality was supposed to be implemented - at a guess it may not
have been severely tested. That said - it works OK on a Ubuntu running
Softsqueeze.
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