bpa wrote: 
> Strange that it seem to be local to OSX / Java problem - I don't think
> there are many OSX specific parts to SoftSqueeze code.

I'm reading the source code now. The classes that emulate the Squeezebox
hardware displays seem to be where the good stuff is:


Code:
--------------------
    
  org.titmuss.softsqueeze.display.LcdDisplay
  org.titmuss.softsqueeze.display.Screen
  org.titmuss.softsqueeze.display.Frame
  etc
  
--------------------


It's all based on the Java Abstract Window Toolkit (AWT) to do the app
graphics. E.g. java.awt.Graphics, java.awt.Graphics2D, etc.

> That said - it works OK on a Ubuntu running Softsqueeze.

This is good to know. This problem has been bugging me for so many
years. I will focus on the player side.

I've found it impossible to install any JVMs older than 1.6 on my Mac :(

So what I am going to try going forward are:
  
-  Try installing some newer JVMs using Homebrew, and trying with
  those (could have been an AWT bug in 1.6)
-  Try actually building the app from source, on my Mac so it binds
  with the native Java AWT libs
-  If none of that works, accept defeat :) Try Squeezeplay again...
  

Thanks.


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