Hey, man, if it's that easy to get you to do something, then
* Make the tree widget better
* Make the NavBar better
Boom. Hero me.

On Thu, Aug 25, 2022 at 7:37 AM Brian Milby via use-livecode <
use-livecode@lists.runrev.com> wrote:

> You are welcome!
>
> Good idea.  Just one file needs to be copied (SvgIconTool.livecode) to
> install.  If you ran it once and imported families, then you can copy or
> move the milby.us folder to retain the settings (I actually link that
> folder so I can run as a plug-in or from the repo and use the same
> settings.)
>
> Thanks,
> Brian
>
> > On Aug 25, 2022, at 7:07 AM, matthias rebbe via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > ´╗┐Thank you very much for this great tool.
> >
> > Maybe you add some information to the readme.md what files/folders from
> the zip have to be copied to the plugins folder.
> >
> > Regards,
> > Matthias
> >
> >
> >> Am 25.08.2022 um 05:22 schrieb Brian Milby via use-livecode <
> use-livecode@lists.runrev.com>:
> >>
> >> Greetings list!
> >>
> >> A few years ago I published a tool that allowed easy creation of the
> Icon
> >> Families that I had been working on to integrate into the IDE.  (The
> code
> >> had been started, but users had no way to leverage the planned
> capability
> >> at the time.)  At that time I simply posted it to Sample Stacks and a
> copy
> >> on my web server with more icons.
> >>
> >> I had been wanting to get it onto GitHub for quite some time, but never
> got
> >> around to it.  In another thread I mentioned the tool and Mike asked if
> it
> >> was available on GitHub.  That was just the sort of thing I needed to
> get
> >> it posted.  (Thanks Mike!)
> >>
> >> https://github.com/bwmilby/SvgIconTool
> >>
> >> The most significant change that I've made with this version is that it
> >> will keep the icon families and prefs stored as separate files instead
> of
> >> inside the stack.  This will make things much easier since plugins
> start as
> >> a palette and you have to toplevel it to save (which is no longer
> >> necessary).  If you use the previous version, you only really need to
> worry
> >> about any custom families that you imported.  All of the ones that I
> >> provided earlier are available in the repository and can be loaded in
> bulk
> >> by dragging them onto the library card.
> >>
> >> I welcome feedback and bug reports on the GitHub repository.
> >>
> >> Thanks and have a blessed day!
> >> Brian Milby
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On the third day, God put the animals on hold for a few hours,
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