Although, as long as we're having this discussion, the navBar is higher
priority, so hit that, first.

On Thu, Aug 25, 2022 at 9:16 AM Mike Kerner <mikeker...@roadrunner.com>
wrote:

> Hey, man, if it's that easy to get you to do something, then
> * Make the tree widget better
> * Make the NavBar better
> Boom. Hero me.
>
> On Thu, Aug 25, 2022 at 7:37 AM Brian Milby via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> You are welcome!
>>
>> Good idea.  Just one file needs to be copied (SvgIconTool.livecode) to
>> install.  If you ran it once and imported families, then you can copy or
>> move the milby.us folder to retain the settings (I actually link that
>> folder so I can run as a plug-in or from the repo and use the same
>> settings.)
>>
>> Thanks,
>> Brian
>>
>> > On Aug 25, 2022, at 7:07 AM, matthias rebbe via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> >
>> > ´╗┐Thank you very much for this great tool.
>> >
>> > Maybe you add some information to the readme.md what files/folders from
>> the zip have to be copied to the plugins folder.
>> >
>> > Regards,
>> > Matthias
>> >
>> >
>> >> Am 25.08.2022 um 05:22 schrieb Brian Milby via use-livecode <
>> use-livecode@lists.runrev.com>:
>> >>
>> >> Greetings list!
>> >>
>> >> A few years ago I published a tool that allowed easy creation of the
>> Icon
>> >> Families that I had been working on to integrate into the IDE.  (The
>> code
>> >> had been started, but users had no way to leverage the planned
>> capability
>> >> at the time.)  At that time I simply posted it to Sample Stacks and a
>> copy
>> >> on my web server with more icons.
>> >>
>> >> I had been wanting to get it onto GitHub for quite some time, but
>> never got
>> >> around to it.  In another thread I mentioned the tool and Mike asked
>> if it
>> >> was available on GitHub.  That was just the sort of thing I needed to
>> get
>> >> it posted.  (Thanks Mike!)
>> >>
>> >> https://github.com/bwmilby/SvgIconTool
>> >>
>> >> The most significant change that I've made with this version is that it
>> >> will keep the icon families and prefs stored as separate files instead
>> of
>> >> inside the stack.  This will make things much easier since plugins
>> start as
>> >> a palette and you have to toplevel it to save (which is no longer
>> >> necessary).  If you use the previous version, you only really need to
>> worry
>> >> about any custom families that you imported.  All of the ones that I
>> >> provided earlier are available in the repository and can be loaded in
>> bulk
>> >> by dragging them onto the library card.
>> >>
>> >> I welcome feedback and bug reports on the GitHub repository.
>> >>
>> >> Thanks and have a blessed day!
>> >> Brian Milby
>> >> _______________________________________________
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>> >
>> >
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>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>    and did a little diving.
> And God said, "This is good."
>


-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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